{"id":79,"date":"2015-12-06T10:17:58","date_gmt":"2015-12-06T08:17:58","guid":{"rendered":"http:\/\/tgl-dev.dc.turkuamk.fi\/?page_id=79"},"modified":"2016-02-11T09:58:58","modified_gmt":"2016-02-11T07:58:58","slug":"publications","status":"publish","type":"page","link":"https:\/\/www.turkugamelab.fi\/?page_id=79","title":{"rendered":"Publications"},"content":{"rendered":"<h1>Publications<\/h1>\n<p>&nbsp;<\/p>\n<ul>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">T. Suovuo, I. Lahti, and J. Smed, &#8220;Game Design Frameworks and Reality Guides&#8221;, in D. Russell, and J.M. Laffey (eds.), Handbook of Research on Gaming Trends in P-12 Education,\u00a0 pp. 85\u2013104, IGI Global, Hershey, PA, USA, 2015.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">M. Luimula, A. Besz, P. Pitk\u00e4kangas, T. Suominen, J. Smed, F. Rashid Izullah, and H. H\u00e4m\u00e4l\u00e4inen, &#8220;Virtual Evaluation Tool in Driving Inspection and Training&#8221;, in Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, pp. 57\u201360, 2015. <\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">A. Besz, M. G\u00f3rnicki, T. Heinonen, T. Kiikeri, I. Ratamo, M. Luimula, T. Suominen, A. Koponen, J. Saarni, T. Suovuo, and J. Smed, &#8220;Three Apps for Shooting Sports: The Design, Development, and Deployment&#8221;, in K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, and R. Malaka (eds.), Entertainment Computing \u2013 ICEC 2015, vol. 9363 of Lecture Notes in Computer Science, pp. 329\u2013342 2015.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">A. Pyae, M. Luimula, and J. Smed, &#8220;Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study&#8221;, in Proceedings of the IEEE Conference on Cognitive Infocommunications, pp. 185\u2013194, 2015<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">A. Besz, M. Gornicki, M. Luimula, and J. Smed, &#8220;Wow Guidance Mobile Augmented Reality Game for Tourism and Entertainment&#8221;, in Proceedings of the Annual Augmented Reality Conference (ARea 2015), 2015.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">A. Pyae, M. Luimula, and J. Smed, &#8220;Rehabilitative Games for Stroke Patients&#8221;, EAI Endorsed Transactions on Serious Games, 1(4):e2, 2015<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">J. Smed, &#8220;Interactive Storytelling: Approaches, Applications and Aspirations&#8221;, International Journal of Virtual Communities and Social Networking, 6(1):22\u201334, 2014<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">T. M\u00e4kil\u00e4, H. Hakonen, J. Smed, and A. Best, &#8220;Three Approaches Towards Teaching Game Production&#8221;, in M. Kankaanranta and P. Neittaanm\u00e4ki (eds.), Design and Use of Serious Games, pp. 3\u201318, Springer Netherlands, 2009.\u00a0 <\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Piesk\u00e4, S., Luimula, M., Jauhiainen, J., and Spiz, V. Social Service Robots in Wellness and\u00a0Restaurant Applications, Journal of Communication and Computer, Volume 10, 2013, 116-123.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Iham\u00e4ki, P., and Luimula, M. Let\u2019s go Geocaching, Understanding Users Enjoyment in\u00a0GeoCentria Application. The 6th Annual International Conference on Computer Games\u00a0Multimedia and Allied Technologies (CGAT 2013), 2013, April 22-23, Singapore, 9p.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Iham\u00e4ki, P. and Luimula, M. (2014) Players\u2019 Experiences in a Sports Geocaching game. In\u00a0IHCI book, Emerging Research and Trends in Interactivity and the Human-Computer\u00a0Interface, IGI Global, pp. 127-143.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Luimula, M., Rosl\u00f6f, J., and Suominen, T. (2013) Proficiency, Business and Services Expertise\u00a0in Game Development Education, iNEER Innovations 2013, iNEER, pp. 131-140.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by\u00a0Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on\u00a0Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, 6p<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Luimula M., Rosl\u00f6f J., and Kontio J. (2013). Designing Game Development Education &#8211; First\u00a0<span style=\"font-size: medium;\">Experiences of CDIO Implementations, In: Proceedings of the 9th International CDIO\u00a0<\/span><span style=\"font-size: medium;\">Conference (CDIO 2013), Cambridge, MA, USA, 9p.<\/span><\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">J\u00e4ms\u00e4, J., Piesk\u00e4, S., and Luimula, M. Situation-Awareness in Cognitive Transportation\u00a0<\/span>Systems, Infocommunications Journal, Vol. 5\/4, December, 2013 , pp. 10-16.<\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Iham\u00e4ki, P., and Luimula, M. Understanding the Enjoyment with Geocaching Application, Infocommunications Journal, Vol. 5\/4, December, 2013, pp. 17-26.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Luimula, M., and Skarli, K. (2014) Game Development Projects \u2013 From Idea Generation to\u00a0Startup Activities, In: Proceedings of the International Conference on Engineering Education,\u00a0June 2-7, Riga, Latvia, 8p.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Kulmala, R., Luimula, M., and Rosl\u00f6f, J. (2014) Capstone Innovation Project \u2013 Pedagogical Model and Methods, In: Proceedings of the 10th International CDIO Conference (CDIO 2014), June 15-19, Barcelona, Spain, 10p.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Raitoharju, R, Luimula, M., Pyae, A., Pitk\u00e4kangas, P., and Smed, J. (2014) Serious Games and Active Healthy Ageing: A Pre-study, In: Proceedings of the 5th International Conference Wellbeing in the Information Society, (WIS 2014), August 18-20, Turku, Finland, 7p.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">M\u00e4ntyl\u00e4, T., Lahti, I., Ketamo, H., Luimula, M., and Smed, J., (2014) Designing Reality Guides, In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta, pp. 69-76.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Lahti, I., Rosin, T., Qvist, P., Vuorela, V., Luimula, M., and Smed, J. (2014) IndustrySim: Finding the Fun in Industrial Simulations, In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta, pp. 65-68.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">J\u00e4ms\u00e4, J., Luimula, M., Heinonen, T., and Leskinen, A. (2014) Utilizing Point Cloud Data in the Cognitive Car Navigation. In: Proceedings of the 4th IEEE Conference on Cognitive Infocommunications, November 5-7, Vietri sul Mare, Italy, pp. 575-576.<\/span><\/li>\n<li style=\"text-align: left;\"><span style=\"font-size: medium;\">Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients\u2019 Motivation for MotivationDriven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Publications &nbsp; T. Suovuo, I. Lahti, and J. Smed, &#8220;Game Design Frameworks and Reality Guides&#8221;, in D. Russell, and J.M. Laffey (eds.), Handbook of Research on Gaming Trends in P-12 Education,\u00a0 pp. 85\u2013104, IGI Global, Hershey, PA, USA, 2015. M. Luimula, A. Besz, P. Pitk\u00e4kangas, T. Suominen, J. Smed, F. Rashid Izullah, and H. H\u00e4m\u00e4l\u00e4inen,&hellip; <a class=\"read-more\" href=\"https:\/\/www.turkugamelab.fi\/?page_id=79\">Read More<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":10,"menu_order":4,"comment_status":"closed","ping_status":"closed","template":"page-tgl-template.php","meta":[],"acf":[],"_links":{"self":[{"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/pages\/79"}],"collection":[{"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79"}],"version-history":[{"count":7,"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/pages\/79\/revisions"}],"predecessor-version":[{"id":313,"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/pages\/79\/revisions\/313"}],"up":[{"embeddable":true,"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=\/wp\/v2\/pages\/10"}],"wp:attachment":[{"href":"https:\/\/www.turkugamelab.fi\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}