Publications

 

  • T. Suovuo, I. Lahti, and J. Smed, “Game Design Frameworks and Reality Guides”, in D. Russell, and J.M. Laffey (eds.), Handbook of Research on Gaming Trends in P-12 Education,  pp. 85–104, IGI Global, Hershey, PA, USA, 2015.
  • M. Luimula, A. Besz, P. Pitkäkangas, T. Suominen, J. Smed, F. Rashid Izullah, and H. Hämäläinen, “Virtual Evaluation Tool in Driving Inspection and Training”, in Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, pp. 57–60, 2015.
  • A. Besz, M. Górnicki, T. Heinonen, T. Kiikeri, I. Ratamo, M. Luimula, T. Suominen, A. Koponen, J. Saarni, T. Suovuo, and J. Smed, “Three Apps for Shooting Sports: The Design, Development, and Deployment”, in K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, and R. Malaka (eds.), Entertainment Computing – ICEC 2015, vol. 9363 of Lecture Notes in Computer Science, pp. 329–342 2015.
  • A. Pyae, M. Luimula, and J. Smed, “Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study”, in Proceedings of the IEEE Conference on Cognitive Infocommunications, pp. 185–194, 2015
  • A. Besz, M. Gornicki, M. Luimula, and J. Smed, “Wow Guidance Mobile Augmented Reality Game for Tourism and Entertainment”, in Proceedings of the Annual Augmented Reality Conference (ARea 2015), 2015.
  • A. Pyae, M. Luimula, and J. Smed, “Rehabilitative Games for Stroke Patients”, EAI Endorsed Transactions on Serious Games, 1(4):e2, 2015
  • J. Smed, “Interactive Storytelling: Approaches, Applications and Aspirations”, International Journal of Virtual Communities and Social Networking, 6(1):22–34, 2014
  • T. Mäkilä, H. Hakonen, J. Smed, and A. Best, “Three Approaches Towards Teaching Game Production”, in M. Kankaanranta and P. Neittaanmäki (eds.), Design and Use of Serious Games, pp. 3–18, Springer Netherlands, 2009. 
  • Pieskä, S., Luimula, M., Jauhiainen, J., and Spiz, V. Social Service Robots in Wellness and Restaurant Applications, Journal of Communication and Computer, Volume 10, 2013, 116-123.
  • Ihamäki, P., and Luimula, M. Let’s go Geocaching, Understanding Users Enjoyment in GeoCentria Application. The 6th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2013), 2013, April 22-23, Singapore, 9p.
  • Ihamäki, P. and Luimula, M. (2014) Players’ Experiences in a Sports Geocaching game. In IHCI book, Emerging Research and Trends in Interactivity and the Human-Computer Interface, IGI Global, pp. 127-143.
  • Luimula, M., Roslöf, J., and Suominen, T. (2013) Proficiency, Business and Services Expertise in Game Development Education, iNEER Innovations 2013, iNEER, pp. 131-140.
  • Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, 6p
  • Luimula M., Roslöf J., and Kontio J. (2013). Designing Game Development Education – First Experiences of CDIO Implementations, In: Proceedings of the 9th International CDIO Conference (CDIO 2013), Cambridge, MA, USA, 9p.
  • Jämsä, J., Pieskä, S., and Luimula, M. Situation-Awareness in Cognitive Transportation Systems, Infocommunications Journal, Vol. 5/4, December, 2013 , pp. 10-16.
  • Ihamäki, P., and Luimula, M. Understanding the Enjoyment with Geocaching Application, Infocommunications Journal, Vol. 5/4, December, 2013, pp. 17-26.
  • Luimula, M., and Skarli, K. (2014) Game Development Projects – From Idea Generation to Startup Activities, In: Proceedings of the International Conference on Engineering Education, June 2-7, Riga, Latvia, 8p.
  • Kulmala, R., Luimula, M., and Roslöf, J. (2014) Capstone Innovation Project – Pedagogical Model and Methods, In: Proceedings of the 10th International CDIO Conference (CDIO 2014), June 15-19, Barcelona, Spain, 10p.
  • Raitoharju, R, Luimula, M., Pyae, A., Pitkäkangas, P., and Smed, J. (2014) Serious Games and Active Healthy Ageing: A Pre-study, In: Proceedings of the 5th International Conference Wellbeing in the Information Society, (WIS 2014), August 18-20, Turku, Finland, 7p.
  • Mäntylä, T., Lahti, I., Ketamo, H., Luimula, M., and Smed, J., (2014) Designing Reality Guides, In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta, pp. 69-76.
  • Lahti, I., Rosin, T., Qvist, P., Vuorela, V., Luimula, M., and Smed, J. (2014) IndustrySim: Finding the Fun in Industrial Simulations, In: Proceedings of the 6th International Conference on Virtual Worlds and Games for Serious Applications, (VS-Games 2014), Msida, Malta, pp. 65-68.
  • Jämsä, J., Luimula, M., Heinonen, T., and Leskinen, A. (2014) Utilizing Point Cloud Data in the Cognitive Car Navigation. In: Proceedings of the 4th IEEE Conference on Cognitive Infocommunications, November 5-7, Vietri sul Mare, Italy, pp. 575-576.
  • Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients’ Motivation for MotivationDriven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014